Microsoft got a chance to announce their upcoming titles and software this morning in a presentation that started strong but struggled to maintain momentum. Opening with a demo of ‘Halo 5: Guardians’ really riled up the crowd; Halo has been one of the most successful franchises Microsoft has ever produced, so it was a good place to start.
The biggest draw for this next installment of Halo are the stages, which have been promised to be four times the size of any previous Halo maps. Microsoft is boasting “seamless drop-in, drop-out cooperative play” and the return of the familiar Master Chief. Although brief, this segment packed a punch. The game is set to release on October 27th of this year.
Next came the announcement which was, in my opinion, the biggest news of the conference: Xbox One will be backwards compatible. Finally! When Microsoft and Sony first introduced their next-gen consoles at E3 2013, they faced a lot of criticism over the lack of backwards compatibility. With this announcement, Xbox 360 owners are overjoyed to learn that they can continue to play their favorite titles on their new consoles. Considering how much money I’ve spent on 360 games, there’s a strong chance I’ll be buying an Xbox One this holiday (unless Sony presents something mind-blowing).
Microsoft also announced their new ‘Elite Wireless Controller’ for Xbox One and Windows 10 which features button and paddle remapping and hair trigger locks.
Bethesda’s Todd Howard then took the stage to give a recap of the ‘Fallout 4’ demo from last night’s Bethesda conference, and to announce that all ‘Fallout 4’ mods created on the PC will be available for transfer and use on the Xbox One, free of charge.
Following this came some announcements for upcoming titles like ‘Plants vs. Zombies: Garden Warfare 2’, ‘Forza Motorsport 6’, and Tom Clancy’s ‘The Division’. The most exciting of these announcements was the teaser trailer for ‘Dark Souls III’ which is expected for early 2016.
Then came Microsoft’s tradition of putting the spotlight on a handful of indie games they’ll be offering in the next few months. These titles included ‘Tacoma’ by Fullbright, ‘Ashen’ by Aurora44 studios, ‘Beyond Eyes’ by Tiger and Squid, and the unique ‘Cuphead’ by MDHR studios. ‘Cuphead’ is designed to look like a 1930’s cartoon, with the feel of a 16-bit platformer, according to brother developers Chad and Jared Moldenhauer. This game in particular really caught my eye because of how distinctive it was from the rest of the titles.
The announcement of ‘Xbox Game Preview’ gave players a look into a program where they could purchase and play games while in active development. Microsoft has acknowledged that this is something already available on PC with ‘Steam Early Access’, and wants to bring the idea to consoles. All games will have a free trial to help players decide if they will purchase and provide feedback to developers.
One of the biggest Xbox exclusives of the year is the highly anticipated ‘Rise of the Tomb Raider’. Lara Croft is one of the most infamous gaming heroines of the last twenty years, and her franchise has been an overwhelming success for its developers. The sequel to 2013’s ‘Tomb Raider’, ‘Rise of the Tomb Raider’ follows Lara Croft on her trek through Siberia in search of the ancient city of Kitezh and the secret to immortality. The teaser demo was incredibly cinematic, and the snow graphics were stunning.
Because of its status as an Xbox One exclusive, many ‘Tomb Raider’ fans have been outraged that the next installment will not be available on multiple platforms. Is it enough for some of them to bite the bullet and purchase a console for one game? We’ll see.
The final big presentation of the show was for ‘Minecraft’ and HoloLens, Microsoft’s see-through holographic computer. This new version of the classic sandbox game ‘Minecraft’ has been developed specifically for HoloLens for a world-building experience like nothing players have ever experienced.
The demonstration required a HoloLens to be put over the camera while the player showed their ‘Minecraft’ game being projected on the wall in front of them, and then being rebuilt in the third dimension on an empty table. This world materializing right in front of the player, which can then be manipulated by as little as voice commands and directed gazes, is truly the future of gaming. This was without a doubt the most impressive part of the presentation for me.
All in all, I can’t really complain about Microsoft’s press conference. As far as Microsoft E3 presentations go, this one was pretty standard. Title names aside, Microsoft press conferences tend to be the same formula-wise. They start strong with a big-name franchise announcement to hook people in, but then they struggle to maintain that interest as the conference progresses. Most of the Xbox exclusive titles are nothing to get excited about, and their excessive use of words like ‘epic’ and ‘innovative’ where they don’t really apply makes it seem like they’re trying too hard.
I always feel slightly underwhelmed by Microsoft E3 presentations, they spend too much time trying to compete with Sony instead of focusing on what works for them, which is what has made Nintendo so successful. The best parts of the conference for me were the announcement of backwards compatibility, the HoloLens demonstration, and the ‘Dark Souls III’ trailer. I’m hoping Sony steps up with something a little less formulaic tonight.